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← How we look

The Living h

A calligraphic h, almost abstract, made as one organic gesture. It can become a dot, a line, a loop, a vibration, a recognisable pictogram, and come back.

The reference animation

Dot. Hop. h. Wave.

The first validated animation, and the grammar for every other one. A 7.7 s loop that always comes home to the dot.

Breathe · 0.85s of 7.7s

Click the canvas to restart. Click a step to freeze it. Source of truth: docs/h-animation.md and animation/h-wave.html.

Motion principles

Never nervous. Never mechanical.

At rest

Fluid & organic

A discreet movement, like breathing.

In character

Playful & elastic

Stretches, contracts, bounces with a gesture you recognise.

Big moments

Reactive & energetic

More expressive for encouragement and celebration.

  1. No constant speed. Cubic and sine easings everywhere.
  2. Nothing pops in or out. Sizes and positions hand over exactly from one step to the next.
  3. The resting dot has radius 21, half the stroke, so it has the same weight as the line.
  4. The dot keeps its shape: 6% stretch in flight, 14% squash on landing, bottom stays on the ground.
  5. Organic stroke thickness, same profile as the logo. A plain trim path is only for simplified versions.
  6. The wave obeys the logo rule: crests never tighter than half the stroke. No pinching.
  7. The h contracts into a dot before it becomes a wave. Founder’s call, after trying both.
  8. Changing the duration? Scale every step together. Never shorten just one.

The contextual companion

Seen when it matters. Gone when it doesn't.

The language of expression, not an obligation to animate every screen.

Calm welcome

Discreet, possibly still.

Waiting

Contracts into a dot, breathing softly.

Getting ready

Wakes up, stretches, can draw a shoe.

Coach speaking

Reacts subtly to the voice. Not a plain waveform.

Emotion

Stretches, bounces, turns or changes shape.

Reading stats

Steps aside. The data comes first.

Win / record

Can become a star, a trophy, a celebration.

End of a sequence

Settles back into its h.

Morphing: the h may disappear completely into a pictogram (dot, vibrating line, circle, running shoe, heart, star, trophy, check), then come back. Targets must be clearly recognisable. Too abstract was rejected.
Not validated yet: durations, easings and tech for any animation other than the reference sequence, and the final geometry of each pictogram. Prototype, test, get approval before calling anything official.
Reduce Motion: show the still h and keep everything understandable without animation. This site does exactly that.